00:00
00:00
Mammothtree
Mammothtree studios develops narrative games with a retro tinge and also sleeps in on the weekends.

Age 39, Male

Karlshamn Sweden

Joined on 7/12/05

Level:
1
Exp Points:
0 / 20
Exp Rank:
> 100,000
Vote Power:
1.00 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
2
Supporter:
1m 1d

Mammothtree's News

Posted by Mammothtree - July 17th, 2017


​So a while back i entered the "Game concept challenge" at Creative coast festival 2017 in my hometown Karlshamn in Sweden. It is a really neat competition that has been won by some great games through the years (like "the shine of a star", "bloody trapland", "Epigenesis" and "Please knock on my door").

In the contest application i attached the prototype episode i made in construct 2 in 2016 and also, in order to demonstrate the current state of the game, a small slice of the current build in the engine i'm writing in JS. As i mostly had loose assets and testing stages at the time  i had to concoct something that was somwhat cohesive and representative.

So what i did was crunch together a small (emphasis on small) scenario that could demonstrate some of the features that were in the game. It was a completely stand-alone affair totally separate from the narrative that will appear in the upcoming game but it was alot of fun to put together.

It ended up winning the grand prize in the competition which was kind of a shock (a pleasant one though) and has been an immense motivating factor for me to continue work on the series.

Bu now i had this small separate, sound-less slice lying around on my disk doing a whole lot of no good to anyone. So i decided to upload it so that anyone interested could try it out and perhaps give a little feedback. I know it's somewhat risky to put something so early in development up for scrutiny but i am a firm believer in the concept of "the only bad feedback is no feedback" so i thought i'd stick chin out and make it available for the public.

Hope you enjoy it and please let me know if you do. Hell let me know if you don't! All feeback is appreciated! :)

follow the development @kaffebaggel

Cheers!


Posted by Mammothtree - December 18th, 2016


Wow you guys...

When i uploaded  Omnichronic to Newgrounds about a month ago it was mostly to prove something to myself that i had the guts to put a game i'd made entirely on my own "out there" and to see something on my own on the site i've been been a fan of for the last 15 years.

i thought perhaps a couple of friends would check it out and maybe someone else would stumble upon it in the portal and give it a once-through at the most. I never expected it to get over 10 000 views, have it sit in the top 10 of "best games this month" for two weeks and to get a ton of great and useful feedback from the community. That might not seem like much to other, more seasoned, contributors on the site but to me it means ALOT.

I thought i'd just try this this "Make a news post"-thing out and just thank everyone for their great support and to "tell the world" that i have begun working on a followup. 

I always had an bigger story for the game planned out in my head from the start but i was, and still am, very much a beginner when it comes to game-development so i didn't wan't to make the rookie mistake of starting out with a huge project that never gets finished. So you can sort of look at Omnichronic as a prologue or opening episode in a series of small games.

I have no timeframe for a release to give you yet and because of my "learning by doing" approach it'll probably be later rather than sooner but i just wanted to just send out a big "Thank you" to the newgrounds community and to let you all know that hopefully, barring any natural- or personal-disasters or other force majeure- type situations there WILL be a followup to Omnchronic.

Thank you!

1275350_148208157292_thumbsupOmni.png